![]() ![]() Vivid Fallout - All in One - Best Choice. Vivid Fallout - All in One - Best Choice.esp ![]() Quieter Settlements - Wasteland Workshop.esp More Where That Came From Diamond City.esp Spacefiddle_Follower-Stealth-Distance-Fixes.esp So there is (or are) other mod(s) that break precombines in your load order.ĪA Better Companions - No Conflicts - Accuracy Beta.esp It adds some ammo but it does not disable precombined meshes. But FO4Edit shows the same thing about the Lee Enfield mod and the Museum's (Concord's) exterior cells. I thought you were talking about the Museum's interior cell. Or better, you should just find and remove the other mod.Įdit: I read you post too fast and misunderstood. One solution, which will be the easy, casual gamer solution, would be to move the Lee Enfield mod earlier in the load order, in the hopes it ends up loading before the mod that breaks precombines. If you decide to install another future mod that adds something to that interior you may have the same problem and may also have to uninstall it. or rather force, Paladin Danse out of his Power Armor on PC through the. This was found through a lot of forum digging to include Reddit, GameFaqs, and Girlplaysgame. You are unable to make Paladin Danse leave his Awesome suit of X-01 Power Armor on PS4 or Xbox One. When everything goes back to normal after you deactivate the Lee Enfield mod, it is just because the Lee Enfield mod is "surrendering" control of that cell to that other, rogue mod. To piggy back on the comment section above. You must have another mod that also uses that interior cell and actually disables the precombined meshes. It is actually using the vanilla precombines, and it is using the cell correctly, as all mods should, so the culprit is not the Lee Enfield mod. It does not include any precombines on its own or breaks them in any way. I have the Lee Enfield mod and I just checked it in FO4Edit. ![]() The Lee Enfield mod places several notes and other items that are part of one of its quests inside the museum, and in order to do that it has to "use" the museum's cell, including its precombines and previs. In your case, the previs in the Museum's interior cell is broken by a mod. What you are seeing is the result of mods breaking precombines and previs. TLDR: could someone help me understand how a weapon mod that adds a weapon and its textures makes several buildings and objects in the commonwealth disappear so drastically? ![]() The only other time I had something similar happen was at the Satellite Station near the Robot Disposal Grounds, and what fixed that was removing the mods of Fusion City, America Rising and all its related Enclave mods. It’s strange because I see no reason why a weapon mod would cause building textures and objects to do that.įor what it’s worth the rest of my mods are simple gameplay, clothing, and texture mods (Flanconoil, vivid fallout) and the sort. I went through almost every mod I had, disabling and enabling it to see what caused it. Then when entering the church and going to the stairs, all the walls and ceiling and floor would be missing and I’d be looking straight into the commonwealth. I already have reinstalled both the game and all the mods listed, and I have 48+ hours with this load order without any problems, this nuisance appeared after the latest patch.į4SE is up to date, and so is Mod Configuration Menu.When I got to concord, the vertibird on the roof would be missing half its body if I looked away. This is mildly annoying, so if you have any tips, I'd welcome them. I went onto another character, and Danse outside his Power Armor is fine, but all Power Armor users are invisible.Įntering a Power Armor works, but exiting one, as well as loading a game while in a Power Armor, will cause a CTD. Paladin Danse could not interact with the ghouls at Cambridge Police Station, as he seemingly could not attack them, his Laser Rifle showing a glitched graphical string.īut, after the ghouls being killed, he CAN talk with the player. Let me clear, it is just not the Power Armors that decide to suddenly cloak, but their pilots as well, and they seem to be unable to actually do anything. While I'll survive without mods like Looks Menu and Extra Perk Points, I don't think the game is super appealing when all the Power Armors just up and vanish. So, since F4 stealth patched my game have (as usual) been an unmitigated train-wreck. ![]()
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